Posts Tagged ‘MMO’

New article on #Leadership in online set

Published by ConfigSys.boy! on August 16th, 2010

New article on #Leadership in online settings. “Keeping the Raid Bank Full” so you can be more effective. http://ht.ly/2pWiZ #WoW #MMO


Keeping the Raid Bank Full

Published by ConfigSys.boy! on August 15th, 2010

Having trouble salving the drama in your healer crew?  Dealing with an overly aggressive member of DPS?  Banging your head against the desk because of an obstinate tank?

Did you think you left the stressful dynamics of team leadership at the office so you could come home and relax?

Surprise!  Welcome to Raid Leadership.

Many of us may not ever stop to consider that leading a Raid (ie: an ongoing team or community, not a pick-up event) can be just as difficult as any typical team leadership assignment in the real world.  Indeed, in an online entertainment based medium there can be any number of additional challenges not usually faced in a business leadership environment.  For the most part however, the interpersonal challenges universally faced by leaders across the spectrum of team endeavors exist in equal measure for those ill-fated souls foolish enough to try leading their gaming peers in slaying dargons, handling welps, and other various and sundry digital dungeon crawls.

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What motivates you to play?

Published by ConfigSys.boy! on July 12th, 2010

My friend and fellow raid leader, Greg, posts that he is looking for alternatives to WoW and is trying to figure out what sorts of questions to ask in his exploration.  There are some obvious ones of course: Price structure, initial cost of ownership, playerbase, etc… but many of the questions will first come down to what the pre-suppositions that you bring to the table are.

Why do you play?  What are your primary motivators?  Are you a collector?  Explorer?  Socialite?  Competitor?  I think most of us who play MMOs probably engage in some of all these behaviors (and others) but there are always primary driving influences that cause us to spend more time and energy on them than others, and also those which deliver higher internal reward pay-offs than others.  It’s different for each person.

For myself, the first two questions I ask when exploring any persistent online world are these:

  1. What is the environment like? ie: Is it open, explorable, immersive, realistic, fantastic?  What are it’s characteristics?
  2. What kind of storyline elements are included?

The reason for these two questions go back to my primary motivators – I enjoy exploring.  I like exploring a richly developed world that doesn’t break my suspension of disbelief with awkward transitions or mechanics but lets me indulge my innate curiosity.  Likewise my storyline interests tend in the same way: I want to know what has happened in the past and what comes next and be able to explore the story at my own pace without having my immersion constantly broken by weighty mechanics concerns.

So the first question, Greg, is what are your motivators?


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