Posts Tagged ‘Gaming’

What motivates you to play?

Published by ConfigSys.boy! on July 12th, 2010

My friend and fellow raid leader, Greg, posts that he is looking for alternatives to WoW and is trying to figure out what sorts of questions to ask in his exploration.  There are some obvious ones of course: Price structure, initial cost of ownership, playerbase, etc… but many of the questions will first come down to what the pre-suppositions that you bring to the table are.

Why do you play?  What are your primary motivators?  Are you a collector?  Explorer?  Socialite?  Competitor?  I think most of us who play MMOs probably engage in some of all these behaviors (and others) but there are always primary driving influences that cause us to spend more time and energy on them than others, and also those which deliver higher internal reward pay-offs than others.  It’s different for each person.

For myself, the first two questions I ask when exploring any persistent online world are these:

  1. What is the environment like? ie: Is it open, explorable, immersive, realistic, fantastic?  What are it’s characteristics?
  2. What kind of storyline elements are included?

The reason for these two questions go back to my primary motivators – I enjoy exploring.  I like exploring a richly developed world that doesn’t break my suspension of disbelief with awkward transitions or mechanics but lets me indulge my innate curiosity.  Likewise my storyline interests tend in the same way: I want to know what has happened in the past and what comes next and be able to explore the story at my own pace without having my immersion constantly broken by weighty mechanics concerns.

So the first question, Greg, is what are your motivators?


EA. Ruin Everything.

Published by ConfigSys.boy! on November 12th, 2004

One of the things which I most appreciate and enjoy about our team on the Starsiege 2845 project is how aware our leadership, and indeed most of our members, are of the great fallacies and dysfunctions at work in the games industry today. The elaborate waste, ingrained stupidity, bureaucratic nonsense, dreadful mismanagement, IP dilution, employee abuse, poor production values, and lousy QA policies – none of these unfortunate realities are lost on our team. As fans and artists we’ve watched with dismay as the industry has accepted a string of worst practices as a priori assumptions of the game development process.

Therefore it comes as no surprise to any of us to read this account from an EA widow who is having to cope with the human cost exacted on her husband by the publishing giant. They are in effect emptying him out of all his energy, talent, and love for the art of making games and are willing to planning on discarding him like a wasted prophylactic product when they have sucked every last useful drop of effort from him they can manage. Witness the status-quo for too much of the gaming industry:

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The Art of Games

Published by ConfigSys.boy! on August 22nd, 2004

History never seems to happen quite so fast as our progressive pundits predict that it will, nor as fast as we would seem to like it to. Nevertheless it does happen. Paradigms are abolished in favor of new orders, industries rise and fall, governments do change and in retrospect we can often look back call the developments speedy affairs. While they are in process though they tend to take forever happening and never come in quite the fashion we expected nor on the timetables presented us by the insightful analysts who hold forth on such subjects.

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