One of the things which I most appreciate and enjoy about our team on the Starsiege 2845 project is how aware our leadership, and indeed most of our members, are of the great fallacies and dysfunctions at work in the games industry today. The elaborate waste, ingrained stupidity, bureaucratic nonsense, dreadful mismanagement, IP dilution, employee abuse, poor production values, and lousy QA policies – none of these unfortunate realities are lost on our team. As fans and artists we’ve watched with dismay as the industry has accepted a string of worst practices as a priori assumptions of the game development process.
Therefore it comes as no surprise to any of us to read this account from an EA widow who is having to cope with the human cost exacted on her husband by the publishing giant. They are in effect emptying him out of all his energy, talent, and love for the art of making games and are willing to planning on discarding him like a wasted prophylactic product when they have sucked every last useful drop of effort from him they can manage. Witness the status-quo for too much of the gaming industry:









