Archive for the ‘.gam’ Category

The Arcade Safari – Part 1

Published by ConfigSys.boy! on July 16th, 2011

Perhaps the one universal law of nature is that everything dies.  Eventually everything – plants, animals, energy, businesses and movements – must endure the ignominy of decay and dissolution.  Knowing this we set out to find what might remain of an increasingly rare breed of animal: the pure Video Game Arcade.

Like any other hunters seeking rare prey we marshaled powerful equipment to serve our purposes and steeled ourselves for the journey.  With smart phones and starred navigation maps in hand we set out to find and photograph our elusive quarry.  As might be expected our party met with almost immediate danger and discomfort.

Our first venue billed itself as an inviting bay where treasure might be acquired.  You might expect this sort of place to be guarded by dragons, or pirates, or at least a mad scientist with legions of robot servants.  The dessicated, hollow eyed creature attending the entrance however proved much more daunting.  It became clear rather quickly that she was a freelance ‘entertainment specialist’ offering services her dusty shell was well past being able to satisfactorily perform.As she interrogated each of the wizened old figures who shambled up to the entry, with their Social Security checks clutched tightly in hand, awareness dawned on us.

Not only was this no sort of Arcade in the sense that we had in mind, it wasn’t even something we were interested in cataloguing.  Indeed it would have proved quite impossible to proceed further as my trusty companion (we will call him ‘Chinstrap’ for now) refused to leave our transport for fear of the whithered guardian perched outside.

Sensing the futility of a deeper examination, I led our party onward.  The next stop was actually supposed to be guarded by pirates – and that seemed a preferable danger to the one we were leaving behind.  Indeed it would prove to be a much more fruitful – albeit disheartening and melancholy experience…


What motivates you to play?

Published by ConfigSys.boy! on July 12th, 2010

My friend and fellow raid leader, Greg, posts that he is looking for alternatives to WoW and is trying to figure out what sorts of questions to ask in his exploration.  There are some obvious ones of course: Price structure, initial cost of ownership, playerbase, etc… but many of the questions will first come down to what the pre-suppositions that you bring to the table are.

Why do you play?  What are your primary motivators?  Are you a collector?  Explorer?  Socialite?  Competitor?  I think most of us who play MMOs probably engage in some of all these behaviors (and others) but there are always primary driving influences that cause us to spend more time and energy on them than others, and also those which deliver higher internal reward pay-offs than others.  It’s different for each person.

For myself, the first two questions I ask when exploring any persistent online world are these:

  1. What is the environment like? ie: Is it open, explorable, immersive, realistic, fantastic?  What are it’s characteristics?
  2. What kind of storyline elements are included?

The reason for these two questions go back to my primary motivators – I enjoy exploring.  I like exploring a richly developed world that doesn’t break my suspension of disbelief with awkward transitions or mechanics but lets me indulge my innate curiosity.  Likewise my storyline interests tend in the same way: I want to know what has happened in the past and what comes next and be able to explore the story at my own pace without having my immersion constantly broken by weighty mechanics concerns.

So the first question, Greg, is what are your motivators?


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