The First Rule of Leadership: You Have to Lead

Published by ConfigSys.boy! on September 13th, 2011

One of the classic complaints I hear from would-be leaders is this: “I just wish I had someone who would come along side and do this with me.”  The formula for this sentiment varies widely, but it all boils down to the same thing.  The truth is we’re tired, or scared, or frustrated and we want some names on a list, some security, some support, some community already around us before we undertake the massive risks and efforts involved in really leading.

 

Leadership doesn’t work that way.

 

If you want to create anything great – a movement, a guild, a raid, a business, or even a story – you must be willing to get out there and do it even when no one else is with you.  Why should anyone bother following me or partnering with me if I haven’t already proven that I have the passion and commitment to reach for this goal on my own?  If we aren’t willing to write that great storyline even if no one reads it how much life can really be in it in the first place?

 

No the hard truth of leadership in any setting is this: Leaders start and finish their journey alone.  It is in the middle places where we find our teams.  Only in that singular moment of ambition expressed through action can the real alchemy of leadership begin to work.  Only when people can see our vision and our abilities on display will they be willing and able to make sober judgments about whether or not to join us.

 

That is of course what we’re really afraid of.  What if no one joins?  What if they see my vision and my talent and find it lacking?

 

I have a better question though: What if we never try?

 

This is why so many people will never be leaders, never write the ‘Great American Novel,’ never see the fulfillment of that secret dream.  They’re unwilling to risk rejection and loneliness for the sake of their vision.  They are content to avoid failure – even at the cost of avoiding success along with it.

 

Are you desperately seeking a team to help fulfill your vision?  Stewing on top of a storyline you just want someone else to be part of?  Earnestly seeking a company of like-minded dreamers to walk with you on the road less travelled?

 

Then stop complaining and waiting, and just start walking.  Prove to yourself, and to a world full of other timid-waiters that you have what it takes to lead the charge into that uncharted land of dreams.


The Arcade Safari (Part 2)

Published by ConfigSys.boy! on August 9th, 2011

Having been repulsed on our first unfortunate stop, Chinstrap and I sped forward to another seaside moniker-ed mooring whose entryway looked much more promising.  Here though, once again, our ultimate prey eluded us.  While this ‘Adventure Landing’ did enjoy a small cache of Video Game consoles the offering was limited and in many cases inoperative.  They did however still use tokens (shiny!) for their entertainment machines.  This was a sop to my sentimentality that earned the poorly appointed Arcade room a measure of grace from me.  Chinstrap however was not impressed.

After a few moments tooling around with a now ancient version of Guitar Hero he declared the place essentially dead, and given the lack of players and worse – the paucity of working machines, I could hardly disagree.  The atmosphere was all wrong, and it was obvious that the owners were making their bread and butter from the gas-powered karts and felt-lined fairways rather than the coin-fed cabinets.

Clearly we would have to search father afield – so off to the other side of the river we went!


G+ Should Not Shut the Door on Public Identities

Published by ConfigSys.boy! on July 16th, 2011

I’m pretty sure that Google+ is making a mistake of galactic proportions in suspending @LordPalpatine‘s account.  That’s a bad pun but it is also true.

One of the first things I noticed about Google+ was that the “Following” circle, and the non-requited fashion with which it deals with connections means that it incorporates the functionality of Twitter and Facebook into a single interface.  This is very smart from a competitive standpoint.  If you couple this with a plug-in that will echo selected output to other social services you’ve got a strong argument for G+ being someone’s ‘primary’ app.

Unfortunately the decision to crack down on ‘bogus’ names handicaps some of that functionality.  Part of the beauty of Twitter (and even Facebook Pages!) is the ability that it gives public identity holders and businesses to speak directly to their connected audiences.  If you strip these entities of their ability to make use of the G+ platform in an accustomed manner, you’re basically telling them that they have no place here.

I think that is an enormous mistake, especially right now in the opening stages.  Let’s not be naive here: 10 Million users is not some sort of market share milestone in the Social Network business anymore.  The clock is ticking right now on G+ success and they don’t have long to prove their viability before usage starts to drop off a la Buzz.

Now is not the time to be closing the door on anyone who is going to add desirable content to the Stream.  Google should re-consider their stance here.  Is this really a hill they want to fight for?  Because frankly, I think a G+ without @TychoBrahe, @StewieGriffin, and the @DeathStarPR machine is a less-fun place.

Agree?  Disagree?  Comment here, or head over to my Google+ post and talk it up.


The Arcade Safari – Part 1

Published by ConfigSys.boy! on July 16th, 2011

Perhaps the one universal law of nature is that everything dies.  Eventually everything – plants, animals, energy, businesses and movements – must endure the ignominy of decay and dissolution.  Knowing this we set out to find what might remain of an increasingly rare breed of animal: the pure Video Game Arcade.

Like any other hunters seeking rare prey we marshaled powerful equipment to serve our purposes and steeled ourselves for the journey.  With smart phones and starred navigation maps in hand we set out to find and photograph our elusive quarry.  As might be expected our party met with almost immediate danger and discomfort.

Our first venue billed itself as an inviting bay where treasure might be acquired.  You might expect this sort of place to be guarded by dragons, or pirates, or at least a mad scientist with legions of robot servants.  The dessicated, hollow eyed creature attending the entrance however proved much more daunting.  It became clear rather quickly that she was a freelance ‘entertainment specialist’ offering services her dusty shell was well past being able to satisfactorily perform.As she interrogated each of the wizened old figures who shambled up to the entry, with their Social Security checks clutched tightly in hand, awareness dawned on us.

Not only was this no sort of Arcade in the sense that we had in mind, it wasn’t even something we were interested in cataloguing.  Indeed it would have proved quite impossible to proceed further as my trusty companion (we will call him ‘Chinstrap’ for now) refused to leave our transport for fear of the whithered guardian perched outside.

Sensing the futility of a deeper examination, I led our party onward.  The next stop was actually supposed to be guarded by pirates – and that seemed a preferable danger to the one we were leaving behind.  Indeed it would prove to be a much more fruitful – albeit disheartening and melancholy experience…


On Safari

Published by ConfigSys.boy! on July 14th, 2011
I spent this past week trekking around the wilderness regions of North Florida, beyond the comfortable sub-urbanite boundaries of my natural habitat.  During this excursion I had some serious time to ponder my next project.  I also had time to rack up over 2400 unread items in my News Reader.  These two facts are related in that they both had their genesis in the same set of circumstances.Rather than lamenting the locations in my daily life where I experience limited or no connectivity, this trip to the Floridian interior afforded me the opportunity to instead be frustrated by the finite windows of connectivity I fleetingly enjoyed while in transit between the hardened bunker where I was laboring and the pre-historic cave we bivouacked in.  There was no high speed internet.  No WiFi.  No 4G.  No 3G.  There was in fact a distinct lack of G’s.

So in the sparse leisure time afforded me between the whip crack of our rising and our slumbering collapse at day’s end I read ancient lore burned into the skin of dead trees and stared skyward in thought.  The product of this pondering is what I hope will be a series of articles on the things we as Geeks are passionate about;  The cultural distinctives that unite and identify us.

The first piece I’m working on is about The Arcade – that hallowed sanctuary of coin-operated bliss that so many of us grew up sheltering, and losing many quarters (and afternoons!) in.  Arcades are on the decline in America, their pay-for-play experience having been largely supplanted by personal gaming devices in our living rooms, backpacks and even our pockets.  Their joystick adorned altars have mostly been absorbed into other entertainment venues to become part of larger smorgasbord-style playground experiences.

Over the next little while I and some companions will be taking a few field trips to re-capture the past glories of the Golden Age of the video game arcade, to get the creative juices flowing, and to find out just how much life our old gaming temples have left in them.  Stay tuned for photos, comments, and more.

And as always, I welcome your feedback.  Do you have a favorite memory from the Arcade?  What are your memories of the golden age like?  What did you love about escaping to these temples of neon, plastic and pixels?  Hit the comment links, or throw me a trackback and let me know!

Geek Out.


  • RSS
  • Twitter
  • Buzz
  • Facebook
  • Google+